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Roblox CEO “Dreams” of Adding Cross-platform NFTs As Part of Open Ecosystem

The founder and CEO of the popular gaming platform Roblox, David Baszucki, has expressed interest in incorporating cross-platform Non-Fungible Tokens (NFTs) within the game. In an interview with CNBC, Baszucki described the idea of integrating cross-platform NFTs on Roblox as a visionary concept.

He emphasized the aspiration for objects and NFTs to have the ability to move seamlessly from one platform to another. Baszucki provided a hypothetical scenario, envisioning a renowned celebrity like musician Elton John releasing limited-edition capes for charity within the Roblox environment.

In this speculative scenario, the CEO suggested that these virtual capes could potentially exist as NFTs, allowing them to be sold outside the Roblox platform and then re-enter the game environment. This concept aligns with the growing trend of NFTs, which are unique digital assets recorded on a blockchain, providing a verifiable and tradable form of ownership for digital items.

The potential inclusion of Robux, Roblox’s in-game currency, in the concept of “objects” mentioned by David Baszucki is noteworthy. Roblox generates substantial revenue by selling its digital currency, Robux, which players use to make various in-game purchases within its closed platform. These purchases can include clothing, accessories, and access to exclusive servers within their favorite games.

In the Q3 2023 earnings statement released by Roblox, the company reported a remarkable $839.5 million in “bookings” for the quarter, marking a 20% increase compared to the same period in the previous year. In Roblox’s financial terminology, “bookings” represent the revenue generated when users acquire Robux.

Roblox stands out as one of the most-played video games globally, particularly popular among younger audiences, and its user base continues to grow. As of Q3 2023, the platform boasts approximately 70.2 million daily active users, reflecting a 20% increase in daily active users compared to November of the previous year, according to CNBC. This sustained growth underscores Roblox’s prominent position in the gaming industry, where users not only play games but also have the opportunity to create their own gaming experiences.

In April, Roblox introduced a new category of virtual wearables on its platform called Limiteds. These items have a restricted quantity available for sale and can be resold by users when they no longer wish to keep them. What sets Limiteds apart is that each resale triggers a 10% royalty fee, which is returned to the initial creator of the virtual item.

While Limiteds are not technically Non-Fungible Tokens (NFTs), they share several characteristics commonly associated with NFTs, despite not utilizing blockchain technology.

David Baszucki, Roblox’s founder and CEO, expressed the expectation that creators, whether they be individuals like Elton John or established brands like Nike, would play a significant role and have a fair amount of control in the process of creating and managing digital items within the Roblox platform.

Nike, in particular, has recently ventured into the NFT space, launching a Web3 platform in November of the previous year. The company conducted a virtual “forging” event, allowing NFT holders to order limited-edition Nike-RTFKT shoe NFTs, with recipients receiving both a digital and physical version of the shoe. Notably, Nike-RTFKT non-fungible token collections have amassed nearly $1.4 billion in trading volume and $170 million in earnings, according to research data from The Block. This demonstrates the growing intersection of established brands and virtual assets within the NFT ecosystem.

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